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The Gods of nehwon

nehwon residents, from the bleak northern wastes to the seedy backalleys of Lankhmar, from the Peaks of the Titan's Spine to the depths of the Outer Sea, are concerned primarily with law and lawlessness in their beliefs. Beyond Good and Evil, the respect given to the power over Oneself and over other forces rule the fate of nehwon. Morally speaking, most are pragmatic (Lawful Nuetral, Neutral, and Chaotic Nuetral) and will perform acts of virtue or villiany if it supports whomever or whatever they give allegience. People of vastly differently moral character commonly throw their lots in together if they share a common goal. Therefore, the gods of nehwon are divided thusly:

A few subgroups of deities are worth mentioning as well:

  • Powers: Powers are unto gods as gods are unto men. They rule over universal things that stretch well beyond nehwon. They are the Lords of Necessity, Death, and Chance. The powers ultimately serve the gods of nehwon but it was the Lords of Necessity who required that nehwon have gods in the first place, and chance who required that they be many and short lived.
  • Lords of Necessity:The Lords of Necessity are one of the Powers. They outrank Death and provide him with his quotas. When the first concious creature of nehwon desired to influence another, the three lords of necessity became aware of nehwon's existence.
  • Cults of the Thirteen: Supposedly, for every animal there are thirteen of the species who exemplify the greatest qualities of that species and govern over the rest. Sometimes, religious orders are founded to parlay with and worship them. Although not all of the cults worship thirteen exactly, the concept of an animal as a supreme being is consistently present.
  • Elder Gods: The Elder Gods are the creators of nehwon. Before the Powers were aware of its existence, the Elder Gods served as nehwon's elemental custodians. Only with the arrival of life did the elder gods experience a diminishment of their power. They are all forces of raw creative chaos and are generally meliphecent towards the plague of living things upon the face of their world. They are eternal and do not require worshipers to survive.

The gods in Lankhmar (that is, the gods and candidates for divinity who dwell or camp, it may be said, in the Imperishable City, not the gods of Lankhmar - a very different and most secret and dire matter) ... the gods in Lankhmar sometimes seem as if they must be as numberless as the grains of sand in the Great Eastern Desert. The vast majority of them began as men, or more strictly the memories of men who led ascetic, vision-haunted lives and died painful, messy deaths. One gets the impression that since the beginning of time an unending horde of their priests and apostles (or even the gods themselves, it makes little difference) have been crippling across that same desert, the Sinking Land, and the Great Salt Marsh to converge on Lankhmar's low, heavy-arched Marsh Gate.
-- Fritz Leiber,
"Lean Times in Lankhmar"