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Classes

The Lankhmar setting accomidates many diverse professions among adventurers. Unfortunately, many do not survive for very long besides the rogue and warrior. The following classes are appropriate for a nehwon campaign:

Warriors

  • BARBARIAN – No changes.
  • FIGHTER – No changes.
  • HUNTER – The Hunter is a specialist in locating, chasing, capturing, and slaying creatures, wherever they go.
  • MARSHAL – The Marshal is the embodiment of order and tradition in Nehwon.

Arcanists

  • MAGE – A Wizard whose knowledge of supernatural phenomenon leads to unique spellcasting abilities. The mage is most commonly refered to as a black wizard along with sorcerers (the primary difference is that the MAGE remains an intelligence based class).
  • PRIEST – A nehwonian divine spellcaster. Recomended for NPCs only.
  • SORCERER - Lose Knowledge: Arcana and Spellcraft as class skills. Gain Gather Information, Knowledge: the planes, and Use Magic Device as class skills. Often refered to as a black wizard, though this label is incorrect.
  • WIZARD – A Wizard whose knowledge of knowledge of natural phenomenon leads to unique spellcasting abilities. It is recomended over the MONK class for ascetics and natural philosphers, though monks still exist on Nehwon.

Experts

  • ROGUE – No changes.
  • EXPLORER – An Explorer travels the world of Nehwon (and possible others) in search of knowledge, experience, adventure, and the unknown.
  • MONK – Very Rare, WHITE WIZARD (see new classes) is recomended for most ascetics.

In addition, every class has a new class ablity for combat called DEFENSE. This is to reflect a more tactically oriented combat system. See the COMBAT section for details.

Through the mazy avenues and alleys of the great city of Lankhmar, Night was a-slink, though not yet grown tall enough to whirl her black star-studded cloak across the sky, which still showed pale, towering wraiths of sunset. The hawkers of drugs and strong drinks forbidden by day had not yet taken up their bell-tinklings and thin, enticing cries. The pleasure girls had not lit their red lanterns and s auntered insolently forth. Bravos, desperadoes, procurers, spies, pimps, conmen, and other malfeasors yawned and rubbed drowsy sleep from eyes yet thick-lidded.
-- Fritz Leiber,
"The Two Best Thieves in Lankhmar"